SonicJPNews archive blog: behind-the-scene
Showing posts with label behind-the-scene. Show all posts
Showing posts with label behind-the-scene. Show all posts

2021/01/24

"Mr. Needlemouse" never existed?! Yuji Naka confused with Sonic's rumored code name

News from 2021.01.24 
Archived on 2021.01.24

Do you know the name "Mr. Needlemouse"?

"It's the code name of the blue hedgehog before he was named Sonic, right?" - You'd say.

Well today, this long-believed fact about Sonic's development code name was claimed to be wrong by creator of the Blue Blur - Yuji Naka-san!



The truth was unveiled today as Naka-san took the SEGA TEST, a special test which SEGA of Japan prepared as a part of SEGA 60th anniversary events for SEGA fans to test their knowledge about SEGA. Three tests were held in two days. 

Here, Naka-san stumbled upon one of the questions which asked about Sonic the Hedgehog's code name. 

Answer options were:
A. Mr. Needlemouse
B. Mr. Speedymouse
C. Mr. Rocketmouse
D. Mr. Bluemouse

And Naka-san... didn't know any of these!
 
"I regret the result of the last test so I tried it again, but this time I knew even less answers. I didn't get the question asking 'Sonic is the signature character of SEGA. Choose the name he had before he went public'. Even though I'm one of the creators."
- Naka Yuji

In response to his confusion, Yosuke Okunari-san, a Creative Producer at SEGA and one of the professors (i.e. SEGA employees) of SEGA TEST SEMINARS released beforehand, replied as follows:

"This refers to the English translation of "Mr. Harinezumi" which Ohsima-san wrote on his sketch by Americans, so to Japanese, and even to Sonic's creator himself, "Mr. Needlemous" causes so many questions, right? (laugh)"
- Yosuke Okunari

So as he states, the expression "Mr. Needlemouse" was never used by Japanese creators, but it is a result of mistranslation of the Japanese word for 'hedgehog' by English speakers.

Naka-san's reaction to this explanation:
"What, that doesn't make sense. Doesn't "Mr. Harinezumi" translate to "Mr. Hedgehog"? I wonder who started saying "Mr. Needlemouse"."
- Naka Yuji

Okunari-san further explains this misunderstanding by referring to a page from SonicRetro. 

"I think the source might be the image a North-American fan site picked from some magazine or video or something."

- Yosuke Okunari


Naka-san's response:

"If this is what fans are saying, isn't it strange that the question asks about the name before [Sonic] was made public, isnt' it? Well I guess they translated "Hari" and "Nezumi" separately, but seeing the word "Mr. Needlemouse" which was never used feels strange. I got the question correct anyway though."
- Naka Yuji

. . . . . 
To explain what happened more clearly, basically the word for hedgehog in Japanese is written like this:
ハリネズミ (harinezumi) = hedgehog

However, you could see this as a compound of two separate words, each with individual meaning:
ハリ (hari) = needle
ネズミ (nezumi) = mouse

It's likely that the person who spread the nickname Mr. Needlemouse picked these two words separately for literal translation (for whatever reason) instead of just taking the whole word meaning hedgehog.
. . . . .

...So yeah. After all these (30!) years, Naka-san finally got to know one of the standard knowledge of Sonic fans, just to deny its factfulness. Oh well.

I didn't know about it either, and for all this long I thought they were using a pun for Sonic's code name to give it a twist... but no, it was just one of those mistranslations agian. My life was a lie.

Knuttunk
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2019/05/09

Mazin-san on Sonic CD: 'I'm outta here' or 'I'm outer here'?

News from 2019.05.09
Archived on 2019.05.26

Have you ever left the game untouched for 3 minutes long while playing Sonic CD?
Then you must have seen Sonic jumping off the stage, saying "I'm outta here'. And you've successfully lost a life.

This is Mazin-san's another unique contribution to Sonic CD, aside from that infamous 'Fun is Infinite' illustration which he addressed the other day.

And today, he spoke about his voice acting for Sonic as he found an old game magazine with an article on Sonic CD development team!
"Due to influence of overseas merchandise, 'I'm outta here.' is now common - but I remember saying it as 'I'm outer here.' and got confused. But now I found this image from a magazine from that time, and as I checked, I was right with 'outer'.
I guess my English pronounciation was bad. *laugh*
By the way, everyone looks so young..."
- Masato Nishimura (Mazin)


So it seems like in his script back then, it was written as 'I'm outer here'!
But that doesn't quite make sense as an English sentence in that context. I think 'I'm outta here' is correct because that means 'I'm going out of here', the shortform of a verb - which Sonic executes as he says. He is not in the state of being 'outside' of the game yet, so using 'outer' (an adjective) wouldn't fit here.

The pronounciation of both words are a similar and might sound pretty much the same to those who are not faimilar with English that much. The scriptwriter, Mazin-san and the magazine writer apparently didn't know the difference. Welp!

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2019/05/08

More comments from Kanemaru-san on Sonic X!

News from 2019.05.08
Archived on 2019.05.13

Upon seeing the first three episodes of Japanese Sonic X released online on YouTube for free for limited time, Kanemaru-san comments further on each episode & on the interview footage to Sonic X casts!

Previous summaries:
Episode 1

Kanemaru-san on Dark Sonic

Episode 2:

Naka-san on Sonic Adventure Production Presentation from 1998!

News from 2019.05.08
Archived on 2019.05.12

A few days ago, Kanemaru-san and Naka-san looked back on the unique advertisement for Sonic Adventure with Sonic plush.

Today, Naka-san recalled on the Sonic Adventure Production Presentation, which I also mentioned in the post above.

This exciting Presentation event was held in Tokyo International Forum on August 22nd, 1998.
Official announcement from back then...: http://sonic.sega.jp/sonicadv/info/happyoukai.html

SEGA invited fans and press to this once-in-a-life opportunity to have a sneak-peek into the latest work to Sonic series presented by Yuji Naka-san, the head of Sonic Team himself.

This event was initially planned to have two shows on this day, but since the number of people gathered to join the presentation exceeded the expectation of SEGA greatly, they had to add the third show on spot.
(from a report by MAYON)

The event included real-time gameplay of the product on Dreamcast with Naka-san's explanations, a video documentary on Sonic Team's business trip to mid-south America for collecting materials for ideas and aesthetics of the game, recording of 'Sonic!' call by the audience together with Segata Sanshiro, and live performance of 'Open Your Heart' with Jun Senoue-san.

What does Naka-san remember from the preparation for this memorable event?

Oh wow, so despite the hardware not having full memory. the Sonic Team did their very best to fit everything in to make the live-demo of the game happen! Hats off to them.

You can watch the summary of this presentation event including 'Sonic Team Story' (documentary of Sonic Team's business trip to mid-south America) in this VHS of the event which was distributed for the members of "SEGA Partners" back then.

Here is one Naka-san mentioned in his tweet & the one you can watch with English subtitles which I helped out a little bit.
Enjoy!




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2019/05/05

Kanemaru-san on Dark Sonic in Sonic X!

News from 2019.05.05
Archived on 2019.05.07

Kanemaru-san looks back on his voice acting for Sonic's transformation into Dark Sonic in Sonic X!
This is probably the first time we hear about it from him. I'm excited!




So that's his thought on Dark Sonic!
He also knew that Dark Sonic is off from Sonic's original character, and it was a risk they took for the anime original story. Some liked it, some did not, but Kanemaru-san thought very well about Sonic's action and emotion to make it sound realistic. The beauty of imperfection - that's what he wanted to tell us through Dark Sonic.

How did you like Dark Sonic? The acting was pretty different between Japanese and English versions. Which version is more convincing to you?

English...

Or Japanese?


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Maekawa-san on SA2 analysis - "Did SA2 take Sonic's life?"

News from 2019.05.05
Archived on 2019.05.06

Do you like heavy and serious stories for Sonic?

Then you definitely like Maekawa-san's script.

He is the man who wrote scenario&plot for Sonic Adventure 2, Sonic Heroes, Sonic the Hedgehog 2006, and Sonic and the Black Knight, along with his other contributions to the series as game planner and designer.

And today, he stumbled upon a fan's analysis on how Sonic Adventure 2, for it being a masterpiece, "ended Sonic":




Here are my translations and response:



I knew he was joking in his last tweet, but still I felt that he was shocked by hearing this and wanted to encourage him. Because I really love the Sonic scenario he writes and want him back in Sonic Team again for more great stories that give people hope, joy and life lessons.

And even though SA2 was the most successful work in Sonic series, there were many games which came afterwards and had great stories with good balance of comedy and seriousness - incuding Maekawa-san's other works. My top favorites are Sonic World Adventure and the Storybook series (Sonic and the Secret Rings, Sonic and the Black Knight). There are still many games I haven't played, but I hear that Sonic Heroes and Sonic Battle have good stories too.
So even though I partially understand the theory of this fan, I don't agree with it 100%. It's more of the problem of stories from Sonic Colors and on which in some parts lacked the basic essence of character personalities and consistensy as a story. Sure, because I first played Sonic World Adventure and Storybook series and grew up with this cool and caring Sonic, this one would stay as my ideal Sonic. I was also playing Colors a short while later, and thought that story itself is really good - just some of Sonic's lines and his actions in cutscenes were a little too childish compared to the Sonic I met in previous three works. Then Generations came in, with the cool Sonic again but lacking much story. Well, for this one being an anniversary title, I could take it easily. Then Lost World, Boom, and Forces. I had hard time finding the Sonic I knew from few years ago. Sure he had cool moments, but somehow he didn't shine much as a character like before. It's in the story, it's i nthe lines, it's in the actions - all these factors affect a character's impression, And this has changed a lot over the last decade.
It's true that I have hard time accepting Sonic who acts self-centered rather than trying to help others in needs. I do have high ideal of Sonic's character - but so was the depiction of him in the past series  for a very long time. The main points are even written in their character description on official website. And it's been working well. Why did they change it then? Why did they hire somebody who has zero understanding towards Sonic universe as scenario writer?

I hope Sonic Team will have better people for plot and scenario writer who can convey the already establihed personalities of Sonic characters through the game. A game first needs good action, and second they need good stage design, and third, if the game is character-driven, a good story to make players want to continue playing. + great music to make everything better. Sonic Team never fails with the last point, but for other three they sometimes seem to have difficulties with some of them.

Maekawa-san himself has been saying that if he has a chance, he would gladly take the opportunity to write more stories for Sonic series. It would be wonderful if this can be realized.

SEGA, please hire Maekawa-san again for Sonic plots and scenarios! Please---!

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2019/05/04

Kanemaru-san and Naka-san on unique TV commercial of Sonic Adventure!

News from 2019.05.04-06
Archived on 2019.05.06
It looks like it's a Look-back day on Sonic Adventure!

Kanemaru-san and Naka-san talk about their memories on Sonic Adventure's unique TV commercial!

Kanemaru-san recalled the bizzare but fun TV ad which was aired in Japan for promoting Sonic Adventure before its release.


Sonic really seems to have fun in the CM, and Kanemaru-san's voice acting is perfect for its comedic touch! I can't stop smiling while watching this one.

Then Naka-san found his tweet and responded to it too!

Oh wow, so they really did throw several Sonic plushies out of the plane, it's no CG at all...! I wonder what kind of adventures those Sonic are having in Australia now...


And Kanemaru-san replied Naka-san's comment!

"Find Sonic Tour in Australia!
I wish we could go there together, Naka-san!"
- Junichi Kanemaru


That would be another opportunity for cool documentrary!
I really love the Sonic Adventure Production Presentation event they had back then including 'Sonic Adventure Story', a documentary video on Sonic Team travelling to mid-south America for collecting materials for game development. It's really cool!

Here is a video with Japanese and English captions. (I helped out a little with Japanese one.)
Have a look!



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2019/04/30

SEGA people on the last day of Heisei era

News from 2019.04.30
Archived on 2019.05.02

The Heisei era of Japan that lasted for 3 decades is ending today, and everybody is looking back on the past 30 years.

From tomorrow, the Reiwa era starts. I wonder what SEGA and Sonic Team will show us in this new era!

Some look back on the history of Heisei era...

SEGA Official looks back on 'Print Club' or 'Purikura', the arcade machine which was invented in 1995 which became very popular especially among students, and is now a part of Japanese culture.
"Today is the 'Last day of Heisei'.
One of the entertainment born in Heisei and represents Heisei is 'Print Club' (SEGA/ATLUS 1995)
Shortened as 'Purikura', it was enjoyed by many people, especially by students as a unique Japanese culture."
- SEGA Official

Satoshi Okano-san is the artist behind Sonic Jam and Sonic 3D: Flickies' Island!

News from 2019.04.30
Archived on 2019.05.01

Long-time confusion over artist behind Sonic Jam and Sonic 3D solved!
Upon a post by a fan who credited the Sonic art for Sonic Jam as Uekawa-san, Satoshi Okano-san, the actual artist who created this cover art, corrected the misunderstandings.

According to him, SEGA held an art competition with participants from public to decide a new style for Sonic as the series was transitioning to a 3D game, and Okano-sanös design was the second best choice - the winner was Uekawa-san.




"Good Job!" says Ohtani-san to Okano-san.







Both of them have unique and easily recognizable styles!
I can see why they chose Uekawa-san's design for the new Sonic, but both styles are cool in their own ways.

Okano-san describes him as the shadow and Uekawa-san as the light - the two worked together and lead to the birth of the iconic style of Modern Sonic. Okano-san appreciates his former co-workers using his art until today, and he still loves Sonic Team!


Okano-san's website
http://www.okanotion.com/about.html

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Naoto Ohshima-san on NiGHTS' scratched design

News from 2019.04.29
Archived on 2019.05.02

Naoto Ohshima-san on NiGHTS' scratched design:

So these are the base of Nights and Reala, I see?
In initial ideas they look more like Cheshire Cat from Alice in the Wonderland. This is a cool design too!

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2019/04/23

Senoue-san's insights to TSR music!

News from 2019.04.23-07.20
Archived on 2019.08.15

As development of Team Sonic Racing started, Jun Senoue-san was appointed as the lead composer of the game by Sonic series director Takashi Iizuka-san. Using his longtime experience as a composer for Sonic series and various racing games, he created new sounds by combining elements of both. And that's not all! This time he added a special topping - the keyword "team" from the game's theme and tagged with many various composers for many of the tracks!

As the music productions were being finished very much ahead of the game release, the US's Sonic the Hedgehog official account released music vides of TSR sounds one by one, and Senoue-san gave us further behind-the-scenes talks and his thoughts on composing music for the game together with many other talented musicians on Twitter!


Here is a summary of Senoue-san's insights, comments and questions to you on the music of Team Sonic Racing!





2019/04/21

Naka-san on re-discovered Sonic 2 data by a fan

News from 2019.04.20
Archived on 2019.04.26

Naka-san on Sonic 2 Development Data being revealed by a fan who reverse-engineered Digitizer code to extract data from old disks.

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2019/04/18

Maekawa-san on Maria's Adios/Sayonara difference

News from 2019.04.19
Archived on 2019.04.26

Maekawa-san explains this goodbye line of Maria in SA2:

A fan addressed a rumor about the difference of Maria's line between Japanese and English versions that says Maekawa-san changed the line from 'Adios...Shadow the Hedgehog' (Japanese version) to  'Sayonara...Shadow the Hedgehog' (English version) as an homage to Terminator 2's Spanish version and Japanese versions.

Maekawa-san replied as follows:
"For this, I was told that 'adios' in English version would make people think of a Mexican, and also it wouldn't make the line as impressing as it should be, so I changed it to SAYONARA."
- Shiro Maekawa

Interesting that foreign languages in diffrent cultures give different impressions!
Spanish is more foreign than English for Japanese, so it gives stronger impression to us.
It must be different in regions close to Latin America where Spanish is more common.

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2019/04/13

Mystery of Sonic Statue in the mountains of Mie solved!

News from 2019.04.12
Archived on 2019.04.22

Big news! The mystery of the Sonic Statue in the mountains of Mie is finally solved!



Here is the article on J-Town Net which summarized the whole story:

三重の山奥にある「謎のソニック像」 設置主の遺族が、すべての真相を語った 
https://j-town.net/tokyo/news/localnews/277903.html?p=all


I summarized the article in a few tweets as follows, but I might also do a complete translation of it later.

↓ ↓ ↓

2019/04/10

Setting boards by Moriki-san, Sonic X's mecha designer!

News from 2019.04.10-20
Archived on 2019.04.22

The mechanic desginer of Sonic X posted his setting boards of his works on mecha deisgn!
There are so many of them !

Blue Typhoon
"From the anime 'Sonic X', Blue Typhoon.
It was already the second year, so most of the designs were not from the games but my original designs.
I think this airship was the second one... (or not?)
It was the director's request to make the startup sequence of the ship an homage to that international rescue organization."
- Yasuhiro Moriki

What he refers to must be Thunderbirds. :)


"From the anime 'Sonic X', Blue Typhoon's bridge.
The design itself is the one like classic robot Anime, no complicated settings.
I could probably design the seat form a little better for Sonic and Tails and others to sit on them."
- Yasuhiro Moriki

Egg Crimson
"From the anime 'Sonic X', Egg Crimson related stuff.
As you can see, it's Dr. Eggman's ship.
There is also its form docked with Blue Typhoon - were there any episodes where they become allies?
I think there were other enemies too..."
- Yasuhiro Moriki

Metarex: Dark Oak and his ship
"From the anime 'Sonic X', Metarex's Dark Oak and his ship.
Metarex is an enemy who appeared later in the series. I think Dark Oak was the top executives.
Was he the leader? I don't remember this either..."
- Yasuhiro Moriki
"From the anime 'Sonic X', Hell Ship mentioned in the caption of Dark Oak's ship from previous tweet that said 'Please refer to Hell Ship for the design'."
- Yasuhiro Moriki

Metarex: executives and their ships

"From the anime 'Sonic X',  Metarex's executive (?) and his ship #1.
One of the Big Four, so to say.
It's also fun to draw out this kind of settings."
- Yasuhiro Moriki
"From the anime 'Sonic X',  Metarex's executive (?) and his ship #2.
I don't remember what kind of episode this was...
I received the DVDs, but now they are in my storage room.
If I have a chance, I might salvage them."
- Yasuhiro Moriki

Metarex: mob mechas
"From the anime 'Sonic X', Metarex's mob mecha #1.
Metarex's amphibian is of course stolen fr... no no, a respect to that one from 'Water Cyborg / Terror Beneath the Sea'!"
- Yasuhiro Moriki
"From the anime 'Sonic X', Metarex's mob mecha #2.
In a series going on for more than a year, I can experiment with mecha design and it's fun!
I think the motif was already decided in scenario planning, but I didn't have to think too much and designed it freely."
- Yasuhiro Moriki
"From the anime 'Sonic X', Metarex's mob mecha #3."
- Yasuhiro Moriki

Mechas made by Dr. Eggman
"From the anime 'Sonic X', Mecha made by Dr. Eggman. (It's only a small part when looking at the whole series)
Looking back now, I could have designed Egg Mars more similar to that six god combination robot."
- Yasuhiro Moriki

He refers to Six God Combination Godmars.


Space ships
"From the anime 'Sonic X', designs for space ships.
Here I'm already like 'Who's Cosmo? Chaotic? What was that...?'.
I'm forgetting so many things..."
- Yasuhiro Moriki

Veihcles
"From the anime 'Sonic X', veihcles.
The torpedo ty[e submersible doesn't look like torpedo at all. As you can see, it's copy of...no, respect to that submmarine manga!
Resistance's battle plane is copy of...no no, respect to that space fighter anime!
And that Cream ship is...
...I guess that's enough..."
- Yasuhiro Moriki

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Mazin-san on his 'Fun is ∞' easter egg artwork of Sonic CD!

News from 2019.04.09
Archived on 2019.04.22

Another Sonic mystery solved!
Mazin-san speaks of his 'Fun is infinite' easter egg artwork of Sonic CD!

Haha, so he doesn't have any particular backstory behind that strangely creepy yet funny Sonic (?) in Sonic CD. That's mostly the case whenever we have theories over mysteries. Oh well!

What were your theories about the Mazin-Sonic?

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2019/04/05

Senoue-san and Maekawa-san on Sky Deck, SA

News from 2019.04.05
Archived on 2019.04.22

Senoue-san and Maekawa-san talk on Twitter about NiGHTS and Sonic Adventure!

One day, Senoue-san found this tweet by a fan...
"I died (woke up from dream) over few hundred times in NiGHTS, but in Sonic Adventure (DC), I think I dies over ten thounsand times because I suck at it (mainly in Sky Deck).
I really like Senoue-san's edgy SA music, but because of this, 'Sky Deck a Go! Go!' is sort of a traumatic piece for me *lol*"
- NOS

"(to Maekawa-san) ...Did you hear that?"
- Jun Senoue

And Maekawa-san replied...
"Oh come on, ten thousand times is exaggerating!"
- Shiro Maewaka


So fun to see them talking on Twitter.
Was Sky Deck also this traumatising for you?
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Naka-san looks back on console war in 1994

News from 2019.04.04
Archived on 2019.04.22

Naka-san on the timing of SEGA Saturn's launch and him making NiGHTS instead of continuing with Sonic series...:

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Ohshima-san on ARZEST's work on WiiPlay: Motion

News from 2019.04.04
Archived on 2019.04.22

Ohshima-san talks about the Wii games he worked on in ARZEST!
Some of the mini games in WiiPlay: Motion were the first games we ARZEST worked on. So nostalgic to him!




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2019/04/04

SEGA of Japan's working conditions

News from 2019.03.01-04.03
Archived on 2019.04.22

Want to know what kind of working conditions SEGA of Japan has?
Here are some!

  • Flex Time system
  • Side business system
  • LGBT support
  • Home office on testing
  • In-house childcare
  • In-house bar
  • Fashionable retreats in Izu, Karuizawa etc.
  • Active exchange of knowledge and technique
  • Various training courses
  • No guidlines for hairstyle and clothing for job interviews [which is still uncommon in big companies in Japan]
  • Last year's welcome party was a group quiz workshop

"SEGA Sammy's Soramori Childcare  has opened in April to support SEGA employees on both their job and childrearing.
The caretaking room with forest as its motif uses the woods from SEGA Forest (under Contract of Forest' Foster Parent for protection of environment) in Nagano prefecture."

As they built their new HQ in Sinagawa, they seem to have lots of new stuff in it.
Do you want to work in SEGA of Japan now?
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