SonicJPNews archive blog: TRANSLATED ARTICLES ZONE
Showing posts with label TRANSLATED ARTICLES ZONE. Show all posts
Showing posts with label TRANSLATED ARTICLES ZONE. Show all posts

2019/04/16

[TRANSLATED ARTICLES ZONE]

Welcome to the Translated Articles Zone!



Here you'll find links to all of the articles I translated so far. The parts which I spend most time and efforts into.

Listed here are translation of articles mostly from following sources (but not limited to):
  • interviews held by gaming magazines such as Famitsu, Gamers.net, etc.
  • articles on Sonic Channel, such as "Sound Column" by Sound Composers.

The translations are UNOFFICIAL, and please make sure to check the ORIGINAL ARTICLE before reading the translations. That way you can support the original writers with one click/tap.

If you have any article you want to be translated from Japanese to English, comment below!
Since this is a free-time hobby project, it usually takes some time (especially for long articles and interviews), but suggestions for materials are always welcome.

And if you think I did a good job, please send me a cup of coffee or tea with ko-fi!




- sorted by date, newer articles on top - 


2019

2019.06.27
ACT. 'Mario & Sonic AT Tokyo 2020 Olympic Games': Famitsu interview with producer Takaya Ōhashi-san

2019.06.27
ACT. 'Sonic AT Tokyo 2020 Olympic Games': Famitsu interview with Kasahara-san

2019.05.21
ACT. NDW's direct interview with TSR teams #5: Team Eggman

2019.05.14
ACT. NDW's direct interview with TSR teams #4: Team Vector

2019.05.07
ACT. NDW's direct interview with TSR teams #3: Team Dark

2019.04.30
ACT. NDW's direct interview with TSR teams #2: Team Rose

2019.04.23
ACT. NDW's direct interview with TSR teams #1: Team Sonic

2019.04.12
ACT. Mystery of Sonic Statue in the mountains of Mie solved!

2019.03.20
ACT. Famitsu on TSR (5): Team Sonic Racing's 3 racer types, machine customization & Frozen Junkyard info released

2019.03.19
ACT. Senoue-san at LP Listening Room of Technics (no translation yet)

2019.03.16
ACT. ParleyMint's interview with Ohtani-san on his Sonic music (interview/article not by me. Just a cool stuff to mention here)

2019.03.16
ACT. Naka-san on Hisashi Suzuki-san's interview

2019.02.21
ACT. Famitsu on TSR (4): Team Sonic Racing's new stage "Hidden Volcano" revealed!



2018


2018.12.12
ACT. Famitsu on TSR (3): Team Dr. Eggman & new stage "Doctor's Mine" revealed! 


2018.09.12
ACT. Famitsu on TSR (2): Team Vector, Ice Mountain, Adventure Mode!




2017

2017.11.02
ACT. #EGGMANCHANNEL?! Sonic Channel takeover by Dr. Eggman!2017.08.18


ACT. Sonic Mania Release Interview with Tee Lopes by Jun Senoue!

2017.06.23
ACT. Sonic's birthday & Sonic Forces info! Tomoya Ohtani’s Sound Column translated


2017.06.14
ACT. Interview with Iizuka-san and Nakamura-san by Famitsu at E3 2017


2017.06.14
ACT. Gamer’s interview with Iizuka-san and Nakamura-san at E3 for Mania and Forces





2017.04.18
ACT. Sonic Forces Interview with Iizuka-san by Famitsu

2016

2016.11
ACT. [NDW] Sonic 25th Birthday Anniversary - Sonic Team Talk Sessions (translating)

2016.06.24
ACT. [Famitsu] Sonic 25th Anniversary Interview with Sonic Team Legends

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🍵Please support me through Ko-fi! Or a cup of tea!

2016/06/25

Translation of Sonic 25th anniversary interview by Famitsu with Sonic Team legends (by Windii)

News from 2016.06.24 
Archived on 2020.12.30 
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Translation by Windii 
https://twitter.com/lesbianmamiya
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『ソニック・ザ・ヘッジホッグ』誕生・ヒット・新生の真実をソニックチームのレジェンドクリエイターが、25周年のいま明かす 秘蔵資料満載の永久保存版!
The legendary creators of Sonic Team reveal the truth about the birth, success, and rebirth of "Sonic the Hedgehog" on the 25th anniversary: A permanent collection of treasured documents!


Written by: Manami Rei
Photographed by: Nagayama Wataru


"The secrets of the Sonic series, which is celebrating its 25th anniversary"

The 2010s have been a series of anniversary years for various video game titles, but 2016 is also a memorable year for Sonic the Hedgehog, which was released in 1991 for SEGA's Mega Drive, marking the 25th anniversary of its release. Although it was released on the lesser-known hardware of the Mega Drive, it was a big hit, especially in North America, thanks in part to the dramatic speed that hasn't been seen before in previous games and the cool character modeling of its protagonist. After continuous releases of sequels and several rebirths, the number of titles released in the series has now reached nearly 100.

How was Sonic, known around the world as "the face of SEGA," created, and how did it become popular and turn into a series? We invited Naka Yuuji, Ooshima Naoto, and Iizuka Takashi, the main creators of the "Sonic" series, to talk about the birth of Sonic, its hits, and how it has evolved over the years. Since they are old acquaintances who spent their 20's and 30's together, the conversation was very lively, and lasted for an unusually long time, over three hours in total. There are many anecdotes that could be revealed today for the first time, making this interview a valuable "biography of Sonic Team" and not only about the "Sonic" series. We hope that this article will remind not only fans of the "Sonic" series, but also the "SEGA people" who lived through the era from the Mega Drive to the Dreamcast, of their passionate feelings at that time.

Naka Yuuji
Born in 1965 in Osaka, he joined SEGA in 1984 and worked on the SEGA Mark III version of Phantasy Star and Space Harrier as a programmer. He attracted attention as a genius programmer. Since then, he has produced many titles for Sonic Team, such as the "Sonic the Hedgehog" series and "Phantasy Star Online". In 2006, he left and established PROPE. He serves as its president and CEO.

Ooshima Naoto
Born in 1964 in Osaka. After working at an advertising agency, he joined SEGA in 1987. As a graphic designer, he was in charge of character design for Sonic. As a director, he was involved in works such as "Sonic the Hedgehog CD", "NiGHTS into dreams..." and "Burning Rangers". In 1999, he retired from SEGA and became a founding member of Artoon, where he created "Blinx: The Time Sweeper" and other titles. Currently, as the executive vice-president of Arzest, he is also involved in the development of "Mario & Sonic AT Rio Olympics" for Nintendo 3DS.

Iizuka Takashi
Born in 1970 in Saitama Prefecture. He joined SEGA in 1992 and worked on the Mega Drive version of "Sonic the Hedgehog 3" as a planner, then became a director on "Sonic Adventure" and producer on "Sonic Colors", and has been involved in the development of the "Sonic" series almost constantly. He has developed games in the United States twice, and in March 2016, he travelled there for the third time to oversee the Sonic series.


"Shocking confession! Sonic was actually not a corporate character of SEGA?!"