SonicJPNews archive blog: Naoto Ohshima
Showing posts with label Naoto Ohshima. Show all posts
Showing posts with label Naoto Ohshima. Show all posts

2020/07/24

Balan Wonderworld - brought to you by Naka-san and Oshima-san!

News from 2020.07.23 
Archived on 2020.08.22

BIG NEWS!
After 20+ years, two of the initial creators of Sonic, Naka-san and Ohshima-san, are working together to create a brand new game!

Its name is - BALAN WONDERWORLD!

A musical-based action-platformer with 80+ different costumes with various abilities to explore the dreamy world of 12 troubled characters - and bring back balance to the world!

The world and character designs reminds us of NiGHTS!
Some essence of Sonic can also be found... check out the first trailer and the interview with the duo!

2019/09/16

MEGA DRIVE MINI, before launch & pre-release party

News from 2019.09.15
Archived on 2020.02.16

The first console to be sold in the Reiwa-Era, MEGA DRIVE MINI launches!
Here is the summary of tweets by SEGA and contributing people around its release.

Pre-release excitement






2019/05/03

Movie Sonic will get a redesign! Sonic creators' reaction

News from 2019.05.02-03
Archived on 2019.05.04

A couple of days passed from the 'Sonic the Movie trailer impact' - after seeing the first trailer featuring a blue furry creature we are totally not familiar with, most of the fans were mad or at least skeptical about the design of Sonic. Even the people who are involved in development of original Sonic series, and moreover the creators of Sonic himself - Ohshima-san the artist and Naka-san the game programmer - were confused and worried about the drastic change of their beloved son.

My energy was drained over these two days and I even had nightmare because of the design. It was already decided that I was to mourn over what they have done to Sonic forever. And I still will.

Yet, to our surprise: a Twitter account, which seems to belong the movie's director Jeff Fowler, posted following words:

Wow. I can't believe what I'm seeing here.
But I'd gladly take this offer.

No wonder they had to make some move after having this much of thumbs-down on the trailer.



The news spread like wildfire and reached the creators of Sonic quickly as well. Here are their reaction:

Sonic creators' reactions to first trailer of Sonic the Movie

News from 2019.04.30 - 05.03
Archived on 2019.05.02

As rumored on the former day, Paramount dropped their first posters and a trailer for Sonic the Movie.

The official poster and the trailer

Woah it's finally there.
...and you know how the trailer looks like already, right?

In case you don't, and if you are 120% sure you are prepared to see anything on the screen, here is the video.

Not recommended for those who have very high and concrete ideal for Sonic's appearance and attitude.

*Please note that we do not take any responsibility or liability for any damage or loss caused through watching the following material.* ...

2019/04/30

Naoto Ohshima-san on NiGHTS' scratched design

News from 2019.04.29
Archived on 2019.05.02

Naoto Ohshima-san on NiGHTS' scratched design:

So these are the base of Nights and Reala, I see?
In initial ideas they look more like Cheshire Cat from Alice in the Wonderland. This is a cool design too!

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2019/04/17

Ohshima-san draws Lupin the Third upon Monkey Punch's death

News from 2019.04.17-18
Archived on 2019.04.25

On of the great Manga artists, Mr. Monkey Punch, has passed away.
Upon this news, Ohshima-san drew an art of Lupin the Third.

"Master Monkey Punch!!
Lupin the Third influenced me greatly.
Thank you very much, Master Monkey Punch."
- Naoto Ohshima

"This is Lupin's illustration I drew when I was 15.
I think this was my origin.
Thank you very much."
- Naoto Ohshima


Rest in Peace, Kazuhiko Kato-san. Your iconic work will be remembered forever.

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2019/04/05

Ohshima-san on ARZEST's work on WiiPlay: Motion

News from 2019.04.04
Archived on 2019.04.22

Ohshima-san talks about the Wii games he worked on in ARZEST!
Some of the mini games in WiiPlay: Motion were the first games we ARZEST worked on. So nostalgic to him!




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2019/03/23

Mystery of an image of NiGHTS was solved!

News from 2019.03.22
Archived on 2019.04.15

A fan of NiGHTS had a question and Ohshima-san answered it! Another mystery from years was solved on this day.

So the image was made for the opening scene of the game, but it was cut out by the end.
I wonder where the image came from then?

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2019/03/19

Ohshima-san "I'm busy lately, to make the game good"

News from 2019.03.19
Archived on 2019.03.20

Ohshima-san's update tweet:
"Sorry for not tweeting much lately.
I'm busy. But for that, I hope the game is going to be good for those who will play it."

I wonder what game Ohshima-san is working on right now.
Please have good rest when you can, Mr.!

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2019/03/07

Reunion of former Sonic Team members after 28 years!

News from 2019.03.07
Archived on 2019.03.09

A reunion of former members of Sonic Team in Tokyo!
According to Naka-san, one of the 7 members who created the first Sonic the Hedgehog game, sound creator Hiroshi Kubota-san (credited as JIMITA), is now a jazz pianist. 5 of the initial members could gather for a reunion after 28 years, listening to his band's performance and having dinner together.

Naka-san and Ohshima-san posted their pictures from the jazz concert and dinner afterwards. It's heartwarming to see them meet up after decades!


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2019/03/02

Ohshima-san's birthday & his thank you message

News from 2019.03.01
Archived on 2019.03.06

It was Naoto Ohshima-san's birthday on the 26th of February, and we sent him birthday messages.
Today he responded to them with this tweet:
Awesomeness of his art never ceases.

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2016/06/25

Translation of Sonic 25th anniversary interview by Famitsu with Sonic Team legends (by Windii)

News from 2016.06.24 
Archived on 2020.12.30 
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Translation by Windii 
https://twitter.com/lesbianmamiya
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『ソニック・ザ・ヘッジホッグ』誕生・ヒット・新生の真実をソニックチームのレジェンドクリエイターが、25周年のいま明かす 秘蔵資料満載の永久保存版!
The legendary creators of Sonic Team reveal the truth about the birth, success, and rebirth of "Sonic the Hedgehog" on the 25th anniversary: A permanent collection of treasured documents!


Written by: Manami Rei
Photographed by: Nagayama Wataru


"The secrets of the Sonic series, which is celebrating its 25th anniversary"

The 2010s have been a series of anniversary years for various video game titles, but 2016 is also a memorable year for Sonic the Hedgehog, which was released in 1991 for SEGA's Mega Drive, marking the 25th anniversary of its release. Although it was released on the lesser-known hardware of the Mega Drive, it was a big hit, especially in North America, thanks in part to the dramatic speed that hasn't been seen before in previous games and the cool character modeling of its protagonist. After continuous releases of sequels and several rebirths, the number of titles released in the series has now reached nearly 100.

How was Sonic, known around the world as "the face of SEGA," created, and how did it become popular and turn into a series? We invited Naka Yuuji, Ooshima Naoto, and Iizuka Takashi, the main creators of the "Sonic" series, to talk about the birth of Sonic, its hits, and how it has evolved over the years. Since they are old acquaintances who spent their 20's and 30's together, the conversation was very lively, and lasted for an unusually long time, over three hours in total. There are many anecdotes that could be revealed today for the first time, making this interview a valuable "biography of Sonic Team" and not only about the "Sonic" series. We hope that this article will remind not only fans of the "Sonic" series, but also the "SEGA people" who lived through the era from the Mega Drive to the Dreamcast, of their passionate feelings at that time.

Naka Yuuji
Born in 1965 in Osaka, he joined SEGA in 1984 and worked on the SEGA Mark III version of Phantasy Star and Space Harrier as a programmer. He attracted attention as a genius programmer. Since then, he has produced many titles for Sonic Team, such as the "Sonic the Hedgehog" series and "Phantasy Star Online". In 2006, he left and established PROPE. He serves as its president and CEO.

Ooshima Naoto
Born in 1964 in Osaka. After working at an advertising agency, he joined SEGA in 1987. As a graphic designer, he was in charge of character design for Sonic. As a director, he was involved in works such as "Sonic the Hedgehog CD", "NiGHTS into dreams..." and "Burning Rangers". In 1999, he retired from SEGA and became a founding member of Artoon, where he created "Blinx: The Time Sweeper" and other titles. Currently, as the executive vice-president of Arzest, he is also involved in the development of "Mario & Sonic AT Rio Olympics" for Nintendo 3DS.

Iizuka Takashi
Born in 1970 in Saitama Prefecture. He joined SEGA in 1992 and worked on the Mega Drive version of "Sonic the Hedgehog 3" as a planner, then became a director on "Sonic Adventure" and producer on "Sonic Colors", and has been involved in the development of the "Sonic" series almost constantly. He has developed games in the United States twice, and in March 2016, he travelled there for the third time to oversee the Sonic series.


"Shocking confession! Sonic was actually not a corporate character of SEGA?!"